Tharsis, Nintendo Switch review 2





A proposal for survival in space aboard a ship that has only ten weeks to reach Mars with at least one living crew member.

Probably the best that can be said about Tharsis is that it is a tremendously realistic game, to the extent that if any of us were to actually take command of a spacecraft about to come to a fatal end, it would not take long. to arrive. When we say "a lot", we speak of two turns, in our first games, and it is that if Tharsis is already a difficult game, the little he explains at the beginning does not help our experience to be no longer better, but more lasting too.
Our trip aboard the Iktami begins with only three weeks to reach Mars, but as has been usual on such a trip, things practically go wrong at the beginning of it: the two most capable members of the crew die trying to rescue her from disaster, and we were left no less than us in charge of her survival. Spatial survival is a genre that in recent years has had excellent representatives in various ways: from the survival horror Alien Isolation to the more strategic Faster Than Light, if we want to play get out of a trip through outer space alive, we have multiple alternatives, and Tharsis is probably not the best, but it is one of the most difficult.
After the death of both captains we have exactly ten weeks (shifts) to reach Mars with at least one crew member alive, shifts in which all kinds of situations and flaws can occur in the different departments of the ship, some being interconnected . For example, we can send a member of the crew to solve a problem in Flight Control, but before that we will have to send another to put out the fire that the previous one will find on the way.

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